Hi, in this tutorial i will present you how you animate a ballons, obviously you can put any picture, gif animations etc, is your choise! It's about some picture wich slide by top to bottom!
<style type="text/css">
#wrapper { position: relative; width: 950px; height: 600px; margin: 0 auto;}
#balloon1 { position: absolute; top: 0; left: 0; }
#balloon2 { position: absolute; top: 0; left: 0; }
#balloon3 { position: absolute; top: 0; left: 0; }
#balloon4 { position: absolute; top: 0; left: 0; }
#balloon5 { position: absolute; top: 0; left: 0; }
</style>
<script type="text/javascript" src="balloon.js"></script>
<script type="text/javascript">
window.onload = function(){
var oBalloon1 = new balloon('balloon1');
var oBalloon2 = new balloon('balloon2');
var oBalloon3 = new balloon('balloon3');
var oBalloon4 = new balloon('balloon4');
var oBalloon5 = new balloon('balloon5');
}
</script>
<div id="wrapper">
<img src="balloon.png" id="balloon1"/>
<img src="balloon2.png" id="balloon2"/>
<img src="balloon3.png" id="balloon3"/>
<img src="balloon4.png" id="balloon4"/>
<img src="balloon5.png" id="balloon5"/>
</div>
var balloon = function(sID){
this.oWrapper = document.getElementById("wrapper");
this.oBalloon = {
obj: document.getElementById(sID),
x: Math.random() * this.oWrapper.clientWidth,
y: Math.random() * 150,
strength: {
x: 0.03 + Math.random()/10,
y: 0.9 + Math.random()/2
},
amplifier: Math.random()*25,
angle: 0
}
this.setTimer();
};
balloon.prototype.setTimer = function(){
this.move();
var oSelf = this;
setTimeout(function(){ oSelf.setTimer() }, 20);
};
balloon.prototype.move = function(){
var oBalloon = this.oBalloon;
oBalloon.y += oBalloon.strength.y;
if(oBalloon.y + 125 > this.oWrapper.clientHeight ){
oBalloon.y = 0;
oBalloon.obj.style.top = 0;
}
oBalloon.angle += oBalloon.strength.x;
oBalloon.obj.style.top = oBalloon.y + "px";
oBalloon.obj.style.left = oBalloon.x + oBalloon.amplifier * Math.sin(oBalloon.angle)+"px";
};